If you would like to use OpenGL ES 2.0 with hardware rendering, you should add modification.
Mod egl.cfg
\device\ti\beagleboard\egl.cfg
0 0 android
0 1 POWERVR_SGX530_125 <- add line !!
Mod build.prop
\device\ti\beagleboard\beagleboard.mk
PRODUCT_PROPERTY_OVERRIDES := \
net.dns1=8.8.8.8 \
net.dns2=8.8.4.4 \
ro.opengles.version=131072 <- add line !!
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